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For the fast result – low quality settings for calculation. Better quality – long time calculation of the result. Quality of light maps depends on initial settings. However for the light maps we are using real world physics calculations. We did reflections simplified (fake) to get acceptable FPS in real time running 3D application on different platforms. Solo wrote:Reflections are strange, wondering if it's using a skybox to generate global reflections. There are bugs that need fixing but I believe the price is right for what it offers especially with cloud and collaboration options, I do believe it needs more refinement as far as presenation quality goes however. I have looked at the gallery at Revizto and believe it needs better images/models to attract users.
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Reflections are strange, wondering if it's using a skybox to generate global reflections. Textures can be screwed up on import, still awaiting answers from them. Revizto runs on GPU? I will assume this, cannot confirm as website does not say, however when in the Revizto editor my 4gb GPU spins up like a tornado.Ĭollision control works great, as does the fly and walk mode, however make sure you have a ground plane or else in walk mode you will drop through the ground and keep falling. Information is scarse on the Revizto website beyond the basic tutorials, an empty forum and a bsic FAQ, I have invited a moderator to join in the discussion here as I believe we are far more active and will attract a bigger audience.ĭo not try large models, I tried importing a medium sized model (56mb skp) and it took 17 minutes to import into Revizto, I applied a sky setting and still waiting for it to process, that was 1/2 an hour ago.